Red hand of doom maps

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After there has been some story development, give both a read and see how it would work better for your group. For those items you might want to include, user Grakrag from EnWorld’s forums suggests dropping the roll bonuses for magical weapons by one (+1 to 0, +2 to +1) This is the result of a design approach that the D&D system no longer follows.

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Excess of magic items - In summary, drop most of them.Custom NPCs - There are a good couple of unique enemy NPCs in the adventure.Its theme differs from that of the current hardcover campaigns, focusing on war and the ticking threat of annihilation by an approaching army of hobgoblins.

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Red Hand of Doom (RHoD), is one of the best regarded adventures of the third edition era, being named in the top 5 modules of all time (pre-5e) by both EnWorld and Nerdist.